![]() ![]() Dead cells permanent upgrades upgrade#The tradeoff at the speed run approach is that you’ll find doors that contain a boatload of gold, cells, and sometimes a weapon or a stat upgrade so that you can increase both your DPS and your health bar. You can approach Dead Cells with the tried and true dungeon crawler approach, going for 100% map exploration and secret finding like you would have in Castlevania: Symphony of the Night, or you can realize that you suck and start doing speed runs in order to try and find the runes that unlock permanent upgrades. This makes Dead Cells highly rewarding, addictive, and perhaps the most rewarding that progression has felt in any game I’ve played in a very long time. Getting good is certainly something you’ll need to do in Dead Cells, but there are benefits for multiple different approaches of gameplay. It’s super challenging, though I wouldn’t call it Dark Souls, Bloodborne, or any other of the “omg this is so hard” types of games – in fact, the only thing Dead Cells has in common with those titles is that as you get better, you get stronger and the game gets easier as you progress. I’ve been most closely comparing it to Rogue Legacy, although that’s not entirely fair as Dead Cells doesn’t allow you to continue your bloodline. Allow me to clarify: Much like the main character, it’s an amalgamation of different types of games combined into one fantastic product that absolutely oozes with personality and style. If you’ve watched the trailer, Dead Cells doesn’t exactly tell you what it actually is. The final product still has some technical issues, but it’s still an absolutely tremendous experience. With that in mind, Dead Cells was a smooth demo with tight combat but some glaring technical issues that made me a little skeptical that the final product would measure up to the competition. ![]() I’ll admit that well-placed neon glows have always caught my eye, but Dead Cells was one of the most visually appealing games I’ve seen in quite some time. I knew absolutely nothing about Dead Cells when I first laid eyes on it, but the gritty, pixelated, yet somehow intentional and refined art style immediately grabbed my attention. Back at PAX East 2017, I met with Motion Twin and a cheerful man named Sebastien Bernard who wore a lovely red scarf and delightfully showed me the clever concoction he’d been working on while I slummed around the Indie Megabooth. ![]()
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